The problem is developers who have In App Purchases for in came currency with prices as high as $99.99. I don't know anyone in their right mind who would pay $100 for money they can only use in the game. Apple should set a limit to how high devs can charge for In App Purchases or review the purchased content before accepting it. Parental control software can also block apps and in-app purchases, and should be installed before kids get their phones. Parental control software is the ideal adjunct to built-in iPhone parental controls and any Android parental control app that comes standard with the device, because it allows parents greater control over kids’ device use.
EDIT: I received an email back from Apple on this issue and they verified that if In-App Purchase is enabled, it will not affect our fee waiver. They only check to make sure that there are no in-app purchases available within the app. Autodesk sketchbook app store. I'm choosing not to delete this question in case someone else encounters this.
Preface: I work for a college, and our Developer account had the fee waived. One of the conditions of the waiver is that all apps deployed under the account must be free of charge. I have asked Apple that if our app has In-App Purchase enabled, if it will violate the waiver's conditions, and I was told that yes, it would.
When I created an App ID for our app, In-App Purchase was enabled. I have googled several different ways on how to disable in-app purchases but I haven't found anything that works.
- https://stackoverflow.com/questions/15913115/ios-how-can-i-deselect-game-center-and-in-app-purchase-when-i-try-to-register-myCreating new App ID, selected the wildcard radio button, then selecting explicit.. Live broadcasting app mac. In-App Purchase was re-enabled as soon as I re-selected explicit.
- Adding/removing In-App Purchase from Xcode
- Attempting to fool the configuration by unchecking the checkbox through Javascript.
Apple has sent me the in-app purchases best practices documentation, but there is no statement on how to remove/disable in-app purchases, only how to use the framework. For what it's worth, the StoreKit framework is not included on the project.
I've found some solutions that require the app to already be published through iTunes Connect, which I have not done yet. I'm afraid that if I submit the app for review, Apple will flag the app and our account because In-App Purchase is enabled. I do not want to do or try anything that has even the slightest chance of jeopardizing our fee waiver.
I want to use the explicit bundle app ID because I am planning to deploy the test version of the app through Testflight.
How To Restrict In-app Purchases On Mac Computer
How To Disable In App Purchases On Mac
How To Restrict In-app Purchases On A Mac
Is there another way to disable In-App Purchase from the app ID? Is my fear of our waiver being revoked if I try publishing the app for review in iTunes Connect misplaced?